Re:Flicker on Timage component
Using a double (or even triple) buffering. Predraw the form in an off-screen
bitmap and copy the bitmap to the screen in a single action.
You could try the DoubleBuffered property in Delphi or switch to DirectX
(see the DelphiX or UnDelphiX components on http://turbo.gamedev.net).
"Kevin Hofmans" <kevi...@pi.be> schreef in bericht
news:9dmg9p$j3q$1@news.planetinternet.be...
Quote
> Hi,
> I wrote a game with a picture that walks around in the game but I have
> flicker.
> How can I remove that?
> Thanks.