Re:Any components to grab the screen image?
This should get you started!
procedure ScreenShot(x : integer;
y : integer;
Width : integer;
Height : integer;
bm : TBitMap);
var
dc: HDC;
lpPal : PLOGPALETTE;
begin
{test width and height}
if ((Width = 0) OR
(Height = 0)) then begin
exit;
end;
bm.Width := Width;
bm.Height := Height;
{get the screen dc}
dc := GetDc(0);
if (dc = 0) then begin
exit;
end;
{do we have a palette device?}
if (GetDeviceCaps(dc, RASTERCAPS) AND
RC_PALETTE = RC_PALETTE) then begin
{allocate memory for a logical palette}
GetMem(lpPal,
sizeof(TLOGPALETTE) +
(255 * sizeof(TPALET{*word*249}TRY)));
{zero it out to be neat}
FillChar(lpPal^,
sizeof(TLOGPALETTE) +
(255 * sizeof(TPALET{*word*249}TRY)),
#0);
{fill in the palette version}
lpPal^.palVersion := $300;
{grab the system palette entries}
lpPal^.palNumEntries :=
GetSystemPalet{*word*249}tries(dc,
0,
256,
lpPal^.palPalEntry);
if (lpPal^.PalNumEntries <> 0) then begin
{create the palette}
bm.Palette := CreatePalette(lpPal^);
end;
FreeMem(lpPal, sizeof(TLOGPALETTE) +
(255 * sizeof(TPALET{*word*249}TRY)));
end;
{copy from the screen to the bitmap}
BitBlt(bm.Canvas.Handle,
0,
0,
Width,
Height,
Dc,
x,
y,
SRCCOPY);
{release the screen dc}
ReleaseDc(0, dc);
end;
Davie
Quote
"Eugene V. Goldberg" wrote:
> I searched DSP but got no results...
> TIA,
> Eugene.