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Delphi on the XBOX?? Plz respond

Dear Sirs

I am currently writing a runtime engine for an adventure game system, and i
was wondering if my delphi code will run on the Microsoft Xbox that will be
launched soon. In theory it should run as long as all the gfx/snd is run
through directx.
Im not sure how much else of windows is supported (or if the api can handle
forms etc..).

Does anyone have any info on this?
It sure would save me a lot of time doing the project in Delphi rather than
C++

Any help or advice would be of great help!

Jon Lennart Berg, NettUse AS - Norway

 

Re:Delphi on the XBOX?? Plz respond


Is that box running windows with the usual APIs ?
Does it have an Intel Pentium type CPU ?
Is it compatible with VC++ and the like ?

If all are answered with yes, then Delphi should run too.

Rene
--
Ing.Buero R.Tschaggelar - http://www.ibrtses.com

Quote
Jon Lennart Berg wrote:

> Dear Sirs

> I am currently writing a runtime engine for an adventure game system, and i
> was wondering if my delphi code will run on the Microsoft Xbox that will be
> launched soon. In theory it should run as long as all the gfx/snd is run
> through directx.
> Im not sure how much else of windows is supported (or if the api can handle
> forms etc..).

> Does anyone have any info on this?
> It sure would save me a lot of time doing the project in Delphi rather than
> C++

> Any help or advice would be of great help!

> Jon Lennart Berg, NettUse AS - Norway

Re:Delphi on the XBOX?? Plz respond


Quote
> Is that box running windows with the usual APIs ?
> Does it have an Intel Pentium type CPU ?
> Is it compatible with VC++ and the like ?

> If all are answered with yes, then Delphi should run too.

> Rene

I read on the xbox site that you need VC++ to code for it, so i guess it use
some of the windows api, but
since you have to sign up for a development program to get all the headers
and stuff, then im not sure.
You also need the special nvida developer gfx card..

The question is if it has GDI support, since i want to use the standard
delphi graphics components so i can easily
recompile and convert on linux, striking 3 flies in one swoop: xbox, windows
and linux.

Thanks
Jon

Re:Delphi on the XBOX?? Plz respond


Hi Jonm
   If you are looking for a x-platform game programming API you should
check out JEDI-SDL ( http://www.delphi-jedi.org in the Kylix section or
from the Downloads page on http://www.DelphiGamer.com ). It currently
works on Windows, Linux and currently compiles under Delphi, Kylix and
FreePascal. SDL ( http://www.libsdl.org )works on Windows, Linux and
MacOS ( Can anyone say Kylix for MacOS!!! ).

I am about to release beta 3 of JEDI-SDL and it contains a lot more
demos and conversions of SDL_Image, SDL_Mixer and SDL_Net.

I hope this helps.

Dominique
http://www.DelphiGamer.com

Quote
Jon Lennart Berg wrote:
>> Is that box running windows with the usual APIs ?
>> Does it have an Intel Pentium type CPU ?
>> Is it compatible with VC++ and the like ?

>> If all are answered with yes, then Delphi should run too.

>> Rene

> I read on the xbox site that you need VC++ to code for it, so i guess it use
> some of the windows api, but
> since you have to sign up for a development program to get all the headers
> and stuff, then im not sure.
> You also need the special nvida developer gfx card..

> The question is if it has GDI support, since i want to use the standard
> delphi graphics components so i can easily
> recompile and convert on linux, striking 3 flies in one swoop: xbox, windows
> and linux.

> Thanks
> Jon

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