Wed, 18 Jun 1902 08:00:00 GMT
Delphi4: Textured Polygons
Case any of you remember the old SWAG files, look in the GRAPHICS.SWG file and look for "Texture Vector". http://www.gdsoft.com/swag/downloads.html I basically need the Texture4Poly() procedure to work for bitmaps instead of a part of memory. I have used that snipet in the past, but I am finding it hard to port to delphi because of the spagetti code and the lack of comments. If someone even has a well documented source that is either already DELPHI or even PASCAL that I can port, please email me or reply to this group. I do not want to work with packages btw. You will also notice some landscape demos there. My plan is to make a landscape program using textured polygons rather then a solid color corresponding to some height (white for mountain tops, blue for water, etc.) This will be the next thing I look at if you have any help to provide with this as well. I then plan to turn it to an online game where people can build houses on the hills and fish or whatever. It is going to be a fantasy world with lords and peasants and stuff. If you would like to help out in this project, let me know.
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