Scott Earnes
Delphi Developer |
Wed, 18 Jun 1902 08:00:00 GMT
Re:Memory management
Quotefingal arthur mcginnis wrote: > Art McGinnis > fing...@airmail.net > (214) 373 6198 > Note: The character before the '@' in my e-mail address is the number > one, not the letter 'L'. I plan to change this.
Note to your note: It's not that big of a deal; on many fonts the difference is discernable, and in order to get an e-mail reply, all that usually matters is that the newsreader can handle the address, not the user. It might make a difference to a scant few who'd have to duplicate it by retyping it, but in this era of object-oriented systems, those lacking cut 'n paste ability will probably have text terminals where "l" and "1" are discernible. Quote> Dear Newsgroup: > How do I turn a graphics procedure or unit into an .obj file so that > my main program can place a call to it? Or should I use the Exec > procedure to launch it from within the program? It's my understanding > that a graphics unit can't be turned into an overlay.
I think you're either confused, mistaken, or both. What *is* true is that the standard GRAPH unit (along with SYSTEM, OVERLAY, CRT, TURBO3, and GRAPH3) cannot be placed into an overlay. In any case, graphics procedures generally fall into the category of things you don't want to place into an overlay anyway. In theory you probably can, but it will very likely be less efficient in an overlay. Treat it like a normal procedure in a unit, and you won't have any problems with it. Quote> Also, how do I pass data from that .obj/program file so that my main > program can access it? Could the .obj/program place the needed data > directly into some pre-designated memory addresses so that the main > program could access them through pointers, then remove them?
This seems a bit frivolous and pointless. I really don't see what you're getting at here. Quote> When a program terminates, its data is removed from the heap (and > from memory), right?
In practical terms, right. In actual terms, no: The heap becomes undefined. Quote> Please excuse all the questions. I will appreciate any advice you > can give me.
If you're interested in making use of overlays, the Language Guide has a full chapter covering the nuts and bolts you need to know. Quote> Thank you. > Sincerely, > Art McGinnis
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