Re:OpenGL scene rendering & multi-threading
There is no continued working when the renderer uses the power.
Either the rendering is done(mostly) in hardware, then it goes quick
and no second thread is required, or it is done mostly in software,
and any other action just slows it down more.
Rene
--
Ing.Buero R.Tschaggelar - http://www.ibrtses.com
Quote
"Jan Bartholom?us" wrote:
> A descendant of a TCustomControl object renders an OpenGL scene when its
> Paint method is called. The rendering of the scene take some time. How
> can I put the scene rendering in a second thread so that the user can
> continue working while rendering occurs?