Board index » cppbuilder » CALLBACK_THREAD

CALLBACK_THREAD


2008-05-27 09:57:34 PM
cppbuilder40
Hi,
I'm experimenting with digital audio (hobby of mine).
I can play/record with code made for a single executable
application using CALLBACK_WINDOW and message maps.
Absolutely no problems there.
I'd like to write up a self-contained separate thread for
playback (and another one for record) -- no calling of other
threads etc -- everything in the one playback/record thread,
however, I can't seem to make the following code work.
In the implementation file I have:
waveOutOpen(&WaveHandle,
WAVE_MAPPER,
&WaveFormat,
(double)ThreadID,
(double)this,
CALLBACK_THREAD)
.......
and the following in the header file:
BEGIN_MESSAGE_MAP
MESSAGE_HANDLER(MM_WOM_DONE, TMessage, OnWaveMessage)
END_MESSAGE_MAP(TThread)
Also tried the following with no joy.
BEGIN_MESSAGE_MAP
MESSAGE_HANDLER(WOM_DONE, TMessage, OnWaveMessage)
END_MESSAGE_MAP(LineOut)
It plays (or records) OK, but it's like messages aren't being handled.
OnWaveMessage doesn't get called at all.
What am I missing?
Thanks in advance for any assistance.
Isaac
 
 

Re:CALLBACK_THREAD

"Isaac" < XXXX@XXXXX.COM >wrote in message
Quote
It plays (or records) OK, but it's like messages aren't being handled.
You are trying to catch the messages as if they are being sent to a specific
HWND, but they are actually being posted to the specified ThreadID's message
queue instead (presumably the main thread, as you did not show which
ThreadID you are actually passing to waveOutOpen()). As such, you will have
to use the TApplication::OnMessage event in order to handle messages that
are posted to the main thread message queue.
Gambit
 

Re:CALLBACK_THREAD

Hi, thanks for your prompt reply.
I've three units.
Unit1: the main application
Unit2: playback thread (which uses the code tidbits above)
Unit3: record thread
I thought that it may not be as simple as putting ThreadID in
the parameters of waveOutOpen; that by doing so the messages
were actually being sent to the main application instead.
So I wrote a function that sets the thread ID to test this
(but no joy as well).
Unit1.cpp ===================================================
__fastcall TForm1::TForm1(TComponent* Owner)
: TForm(Owner) {
playWave = new LineOut(false);
playWave->SetThreadID(playWave->ThreadID);
...
..
.
}
Unit2.cpp ===================================================
void __fastcall LineOut::SetThreadID(int temp) {
myThreadID = temp;
}
----------------------------------------------------------
__fastcall LineOut::LineOut(bool CreateSuspended)
: TThread(CreateSuspended) {
...
..
.
waveOutOpen(&WaveHandle,
WAVE_MAPPER,
&WaveFormat,
(double)myThreadID,
(double)this,
CALLBACK_THREAD)
...
..
.
}
----------------------------------------------------------
void __fastcall LineOut::OnWaveMessage(TMessage &msg) {
if(msg.Msg == MM_WOM_DONE) {
// Do something
}
}
Unit2.h =====================================================
public:
BEGIN_MESSAGE_MAP
MESSAGE_HANDLER(WOM_DONE, TMessage, OnWaveMessage)
END_MESSAGE_MAP(TThread)
WOM_DONE or MM_WOM_DONE are still not being handled.
Is there something about threads and messages that I should
read about? I searched the net for some clue from a similar
setup to mine with zero success.
I'll lookup TApplication::OnMessage, thanks!
Isaac
 

{smallsort}

Re:CALLBACK_THREAD

"Isaac" < XXXX@XXXXX.COM >wrote in message
Quote
I thought that it may not be as simple as putting ThreadID
in the parameters of waveOutOpen; that by doing so the
messages were actually being sent to the main application
instead.
In the code you have shown now, you are not sending the messages to the main
thread at all. So the TForm (or TApplication) cannot process the messages
because they will never see them.
Quote
So I wrote a function that sets the thread ID to test this
(but no joy as well).
Your code is wrong for that. It is calling waveOutOpen() in the thread
constructor before the myThreadID variable has a chance of being assigned
any value. Since you are using the thread's ThreadID property anyway, your
myThreadID variable is redundant. You are also calling waveOutOpen() before
the thread's message queue is even created.
Quote
BEGIN_MESSAGE_MAP
MESSAGE_HANDLER(WOM_DONE, TMessage, OnWaveMessage)
END_MESSAGE_MAP(TThread)
You can't use a message map with a TThread. You will have to code the
message pump manually by calling Get/PeekMessage(), TranslateMessage(), and
DispatchMessage() directly. For example:
__fastcall TForm1::TForm1(TComponent* Owner)
: TForm(Owner)
{
playWave = new LineOut(false);
...
}
__fastcall LineOut::LineOut(bool CreateSuspended)
: TThread(CreateSuspended)
{
...
}
void __fastcall LineOut::Execute()
{
HWAVEOUT WaveHandle
MSG msg;
// create message queue
PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE);
waveOutOpen(
&WaveHandle,
WAVE_MAPPER,
&WaveFormat,
this->ThreadID,
(DWORD) this,
CALLBACK_THREAD);
while( !Terminated )
{
if( MsgWaitForMultipleObjects(0, NULL, FALSE, 1000, QS_ALLINPUT)
== WAIT_OBJECT_0 )
{
while( PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
{
switch( msg.message )
{
case MM_WOM_DONE:
{
//...
break;
}
//...
default:
{
TranslateMessage(&msg);
DispatchMessage(&msg);
break;
}
}
}
}
}
waveOutClose(WaveHandle);
}
Quote
I'll lookup TApplication::OnMessage, thanks!
That will only work if you use the global MainThreadID as the ThreadID
passed to waveOutOpen().
Gambit
 

Re:CALLBACK_THREAD

Thanks for your suggestion in using TApplication::OnMessage()! I managed to write a working set of playback/sampling code. And yes -- I did need to pass the main thread ID to waveOutOpen() to process messages.
Also, thanks for the heads-up and sample code (!!) about TThread and messages. I'll be playing around with CALLBACK_EVENT next.
Cheers!
Isaac