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Bogdan
CBuilder Developer |
Bogdan
CBuilder Developer |
3DSMAX object.2004-07-11 03:00:11 AM cppbuilder56 Hello everybody! Does anybody have an idea on how to load a 3D object created using 3dsmax(version 6.0) in a Direct3D application, using C++Builder? Bogdan. |
David Cameron
CBuilder Developer |
2004-07-11 07:02:22 PM
Re:3DSMAX object.
"Bogdan" < XXXX@XXXXX.COM >wrote in message
QuoteHello everybody! www.andytather.co.uk/Panda/directxmax.htm Download the plugin in to 3dsmax' plugin folder. In 3dsmax with your objects .max file open choose File>Export. The export file dialog opens. In the "Save as type" combo, scroll down and select "Panda DirectX(*.X)". Give the file a name and select a folder to save to. You will probably want to save it to your BCB project directory. Click the "Save" button and the Panda exporter options dialog opens. Select your export options and click "Ok". In your prog (assuming DirectX 9) you can load a mesh (ID3DXMesh) from the .X file using the D3DXLoadMeshFromX function. Alternatively you can put the .X file in to your progs resources and use the D3DXLoadMeshFromXResource function to load the mesh. HTH, Dave |