2004-05-12 11:17:00 PM cppbuilder45
I need to warp images, or rather project them (one at a time) on a
I.e for every (x,y) in the image I want to warp i have a z-coordinate - a
I then want to be able to move the warped image around so the user can see
it from different perspectives.
Would this be difficult to do in DirectX (or OpenGL)?
Any pointer would be deeply appreciated!